J
J
Lorelei
LoreleiIgor Character Profile





Игорь
Игорь
Игорь
Игорь
Игорь
ATK
攻击
攻擊
攻撃力
공격
HP
生命
生命
HP
HP
Reality DEF
现实防御
現實防禦
リアル防御力
현실 방어
Mental DEF
精神防御
精神防禦
メンタル防御力
정신 방어
Critical Technique
暴击技巧
暴擊技巧
クリティカルテクニック
치명타 기술









































The Gryphon Legion狮鹫军獅鷲軍グリフィン軍그리폰 군단
[Precognition]
Increases Max Moxie to 12. Increases Ultimate Moxie consumption to 8. Igor cannot gain his Ultimate. Instead, at the end of the round, he consumes as much Moxie as possible to cast his Ultimate; this ignores [Control] effects.激情上限提升至12,释放至终的仪式激情消耗提升至8点 伊戈尔不会获得仪式牌,但是在回合结束时,尽可能消耗激情释放至终的仪式,本次释放至终的仪式不会受到【控制】的影响激情上限提升至12,釋放至終的儀式激情消耗提升至8點 伊戈爾不會獲得儀式牌,但是在回合結束時,盡可能消耗激情釋放至終的儀式,本次釋放至終的儀式不會受到【控制】的影響MP上限が12になり、アルティメットの発動に必要なMPが8になる。 イゴールはアルティメットを獲得しないが、ターン終了時、MPを可能な限り消費してアルティメットを発動する。発動時、【行動阻害】効果に影響されない。열정 최대치 12로 증가, 최종 술식 시전 시 열정 소모 8로 증가 이고르는 최종 술식 카드를 획득하지 않지만, 턴 종료 시 열정을 최대한 소모해 최종 술식 시전, 이번 최종 술식 시전은 [제어]의 영향을 받지 않음
[Insight I]
When an ally casts an Ultimate, Igor gains Moxie +1. If there are 1/2 or more other Beast allies present, [Undying Light] inflicts 3/5 additional stacks of [Shrapnel<id:1>] on the main target. When an ally performs a 1-target attack, inflicts 1/2 additional stacks of [Shrapnel<id:1>] on the target. When casting an Ultimate, inflicts 3/5 stacks of [Shrapnel<id:1>] on all enemies. If Lopera<profiles/lopera> is on the team, she gains an additional Critical DMG +50% and inflicts 6 stacks of Burn on the target before attacking. When Lopera casts her Ultimate, she distributes 1 stack of [Ritual Bullet<id:1>]/[Incantation Bullet<id:1>] to adjacent allies in front/behind. If Moldir<profiles/moldir> is on the team, Moldir and Igor can reserve up to 5 excess Moxie each (replenished at the end of the round if applicable). After Moldir casts an Ultimate, grants Moxie +1 to Moldir, grants Moxie +2 to Igor, and inflicts 12 additional stacks of [Shrapnel<id:1>] on all enemies.己方释放至终的仪式时,伊戈尔可获得1点激情; 当队友兽灵感数量为1/2名及以上时,【未逝的昏冥】赋予主目标的【弹壳碎片<id:1>】额外增加3/5层;友方单体攻击时,额外赋予目标1/2层【弹壳碎片<id:1>】,释放至终的仪式时,赋予敌方全体3/5层【弹壳碎片<id:1>】; 若队伍中存在洛佩拉,则洛佩拉额外获得50%暴击创伤,并使洛佩拉在攻击前赋予目标6层燃烧,洛佩拉释放仪式时,分别给自身前方/后方的友方角色分发1层【仪式子弹<id:1>】/【术法子弹<id:1>】; 若队伍中存在莫莉德尔,则莫莉德尔和伊戈尔溢出的激情会被临时储存,回合结束时若该角色激情空余时补充,每个角色最多储存5点激情;莫莉德尔释放仪式后,可使莫莉德尔激情+1,伊戈尔激情+2,并额外赋予敌方全体12层【弹壳碎片<id:1>】己方釋放至終的儀式時,伊戈爾可獲得1點激情; 當隊友獸靈感數量為1/2名及以上時,【未逝的昏冥】賦予主目標的【彈殼碎片<id:1>】額外增加3/5層;友方單體攻擊時,額外賦予目標1/2層【彈殼碎片<id:1>】,釋放至終的儀式時,賦予敵方全體3/5層【彈殼碎片<id:1>】; 若隊伍中存在洛佩拉,則洛佩拉額外獲得50%暴擊創傷,並使洛佩拉在攻擊前賦予目標6層燃燒,洛佩拉釋放儀式時,分別給自身前方/後方的友方角色分發1層【儀式子彈<id:1>】/【術法子彈<id:1>】; 若隊伍中存在莫莉德爾,則莫莉德爾和伊戈爾溢出的激情會被臨時儲存,回合結束時若該角色激情空餘時補充,每個角色最多儲存5點激情;莫莉德爾釋放儀式後,可使莫莉德爾激情+1,伊戈爾激情+2,並額外賦予敵方全體12層【彈殼碎片<id:1>】味方キャラがアルティメットを発動すると、イゴールのMP+1。 獣本源の味方が1/2体以上の場合、【去らざる幽冥】がメインターゲットに付与する【薬莢の破片<id:1>】が追加で3/5スタック増加する。味方の単体攻撃時、追加で対象に【薬莢の破片<id:1>】を1/2スタック付与する。アルティメットの発動時、敵全員に【薬莢の破片<id:1>】を3/5スタック付与する。 チーム内にロペラがいる場合、ロペラのクリティカルダメージが追加で50%アップし、ロペラが攻撃前、対象に燃焼を6スタック付与する。ロペラがアルティメットを発動すると、自身の前/後ろの味方キャラに【儀式バレット<id:1>】/【スペルバレット<id:1>】を1スタック付与する。 チーム内にモルダーがいる場合、モルダーとイゴールの上限超過分のMPは一時的に保存される。ターン終了時、そのキャラのMPが最大ではない場合に補充される。各キャラは最大で5MPを保存できる。モルダーがアルティメットを発動した後、モルダーのMP+1、イゴールのMP+2、追加で敵全員に【薬莢の破片<id:1>】を12スタック付与する。아군이 최종 술식 시전 시 이고르가 열정 1 획득 아군 야수 영감 수가 1/2명 이상 시 [끝나지 않는 어둠]으로 주 목표에게 부여하는 [탄피 조각<id:1>] 3/5스택 추가 증가. 아군이 단일 공격 시 목표에게 [탄피 조각<id:1>] 1/2스택 추가 부여, 최종 술식 시전 시 모든 적군에게 [탄피 조각<id:1>] 3/5스택 부여 팀 중에 로페라가 존재할 경우 로페라가 50%의 치명타 피해 추가 획득, 로페라가 공격 전에 목표에게 연소 6스택 부여, 로페라가 술식 시전 시 각각 자신의 전방/후방의 아군 캐릭터에게 [술식 탄환<id:1>]/[마법 탄환<id:1>] 1스택 부여 팀 중에 몰디르가 존재할 경우 몰디르 및 이고르의 초과한 열정 임시 저장, 턴 종료 시 해당 캐릭터의 열정이 비면 보충, 캐릭터당 열정 최대 5 저장. 몰디르가 술식 시전 후 몰디르의 열정 +1, 이고르의 열정 +2, 모든 적군에게 [탄피 조각<id:1>] 12스택 추가 부여
[Insight II]
ATK +5% when entering battle.进入战斗时,攻击提升5%進入戰鬥時,攻擊提升5%バトル開始時、攻撃力が5%アップする。전투 진입 시 공격 5% 증가.
[Insight III]
When entering battle, gains Moxie +2. For every other Beast ally present, gains Moxie +1, up to Moxie +2.进入战斗时,使自身激情+2,其他友方角色每存在一个兽灵感角色,使自身激情+1,上限为2進入戰鬥時,使自身激情+2,其他友方角色每存在一個獸靈感角色,使自身激情+1,上限為2バトル開始時、自身のMP+2。チーム内にいる獣本源の味方1体につき、自身のMP+1(最大+2)。전투 진입 시 자신의 열정 +2, 다른 아군 캐릭터 중 야수 영감 캐릭터 1명당 자신의 열정 +1, 최대 2
Character Portray
Additional Reality DMG for each stack of [Shrapnel<id:1>] when hit by Igor's Ultimate increased to 45%. [The Gryphon Legion]: Igor now gains Moxie +2 when an ally casts an Ultimate.每层【弹壳碎片<id:1>】在受到伊戈尔至终的仪式的伤害时,额外造成的现实创伤提升至45%;【狮鹫军】己方释放至终的仪式时,使伊戈尔获得的激情提升至2点每層【彈殼碎片<id:1>】在受到伊戈爾至終的儀式的傷害時,額外造成的現實創傷提升至45%;【獅鷲軍】己方釋放至終的儀式時,使伊戈爾獲得的激情提升至2點【薬莢の破片<id:1>】1スタックにつき、イゴールのアルティメットのダメージを受けた時、追加で与えるリアルダメージが45%にアップする。 【グリフィン軍】味方キャラがアルティメットを発動すると、イゴールのMPが+2になる。[탄피 조각<id:1>] 스택당 이고르의 최종 술식 피해를 받을 시 추가로 주는 현실 피해 45%까지 증가. [그리폰 군단] 아군 최종 술식 시전 시 이고르 획득 열정 2까지 증가
The percentage of additional [Shrapnel<id:2>] stacks inflicted on the main target by [War Simulation<id:1>] increased to 14%. [Shrapnel<id:2>] stack limit increased to 120.【沙盘推演<id:1>】使主目标额外附加的【弹壳碎片<id:2>】提升至14%,【弹壳碎片<id:2>】叠加上限提升至120【沙盤推演<id:1>】使主目標額外附加的【彈殼碎片<id:2>】提升至14%,【彈殼碎片<id:2>】疊加上限提升至120【砂盤演習<id:1>】が追加でメインターゲットに付与する【薬莢の破片<id:2>】が14%にアップし、【薬莢の破片<id:2>】のスタック上限が120になる。[모래판 추론<id:1>] 주 목표가 추가로 부여하는 [탄피 조각<id:2>] 14%까지 증가, [탄피 조각<id:2>] 중첩 최대치 120까지 증가
[Night's Command]: [Bullet] types gained from [Arsenal] increased to 3. [Galloping Across the Underworld]'s Reality DMG dealt increased to 1150%, and the additional Reality DMG dealt to the main target increased to 1150%.【掌夜者】从【军械库】中随机获得的【子弹】种类提升至3种;【蹄声巡弋于冥界】造成的现实创伤提升至1150%,对主目标额外造成的现实创伤提升至1150%【掌夜者】從【軍械庫】中隨機獲得的【子彈】種類提升至3種;【蹄聲巡弋於冥界】造成的現實創傷提升至1150%,對主目標額外造成的現實創傷提升至1150%【夜を司る者】【武器庫】からランダムに獲得する【バレット】が3種類になる。 【冥界に響き渡る蹄音】の与えるリアルダメージが1150%にアップし、メインターゲットに追加で与えるリアルダメージが1150%にアップする。[밤의 지배자] [무기고]에서 랜덤으로 획득하는 [탄환] 종류 3종까지 증가. [명계 순찰자의 발소리]의 주는 현실 피해 1150%까지 증가, 주 목표에게 추가로 주는 현실 피해 1150%까지 증가
[Undying Light]: At rank 1/2/3, [Shrapnel<id:3>] stacks inflicted on the main target increased to 8/10/12. [Shrapnel<id:3>] stack limit increased to 140. When casting [Galloping Across the Underworld], the attack benefits from Ultimate Might at a +11% rate for every [Bullet] type held.【未逝的昏冥】在咒语1/2/3阶时,附加在主目标的【弹壳碎片<id:3>】增加至8/10/12层,【弹壳碎片<id:3>】叠加上限提升至140;释放【蹄声巡弋于冥界】时,每拥有1种【子弹】,可使本次攻击受到的仪式威力影响提升至11%【未逝的昏冥】在咒語1/2/3階時,附加在主目標的【彈殼碎片<id:3>】增加至8/10/12層,【彈殼碎片<id:3>】疊加上限提升至140;釋放【蹄聲巡弋於冥界】時,每擁有1種【子彈】,可使本次攻擊受到的儀式威力影響提升至11%【去らざる幽冥】スペルランク1/2/3の時、追加でメインターゲットに付与する【薬莢の破片<id:3>】がそれぞれ8/10/12スタックに増加し、【薬莢の破片<id:3>】のスタック上限が140になる。 【冥界に響き渡る蹄音】の発動時、【バレット】1種類につき、追加でアルティメット威力の11%分がダメージ計算に含まれるようになる。[끝나지 않는 어둠] 주문 1/2/3단계 시 주 목표에 추가하는 [탄피 조각<id:3>] 8/10/12스택까지 증가, [탄피 조각<id:3>] 중첩 최대치 140까지 증가. [명계 순찰자의 발소리] 시전 시 보유한 [탄환] 1종당 이번 공격에 적용되는 술식 위력 영향 11%까지 증가
[Precognition]: Moxie cost for casting Ultimate at the end of the round reduced to 6. [Galloping Across the Underworld]'s Reality DMG dealt increased to 1200%, and the additional Reality DMG dealt to the main target increased to 1200%.【先觉】回合结束时,释放至终的仪式所需的激情降低至6;【蹄声巡弋于冥界】造成的现实创伤提升至1200%,对主目标额外造成的现实创伤提升至1200%【先覺】回合結束時,釋放至終的儀式所需的激情降低至6;【蹄聲巡弋於冥界】造成的現實創傷提升至1200%,對主目標額外造成的現實創傷提升至1200%【予察】ターン終了時、アルティメットの発動に必要なMPが6に減少する。 【冥界に響き渡る蹄音】の与えるリアルダメージが1200%にアップし、メインターゲットに追加で与えるリアルダメージが1200%にアップする。[선각] 턴 종료 시 최종 술식 시전에 필요한 열정 6까지 감소. [명계 순찰자의 발소리]의 주는 현실 피해 1200%까지 증가, 주 목표에게 추가로 주는 현실 피해 1200%까지 증가
Photomancy
Character Stats
Insight:
Voice Actors
Japanese:
黒田崇矢 (Kuroda Takaya)
Regional Names
English:
Igor
SimplifiedChinese:
伊戈尔
TraditionalChinese:
伊戈爾
Japanese:
イゴール
Korean:
이고르
Other Names
Игорь
Character Tags
Euphoria Tags
Weapons











◆Medium介质介質ミディアム매개체
◆Inspired灵感靈感本源영감
◆Fragrance note香调香調香調조향 노트
◆Dimensions尺寸尺寸サイズ규격
Igor伊戈尔伊戈爾イゴール이고르
Mixed Arcanist
A race capable of using arcane skills, able to cast arcane skills by expending Cellular Activity. This race once flourished, but as the Human race grew in strength, it was gradually marginalized and forgotten.
Among the offspring of Humans and Arcanists, individuals whose Arcanist bloodline is relatively thin are called Mixed Arcanists.
There appears to be a rare atavistic phenomenon, in which Arcanists are born within Human families carrying Arcanist bloodline.
Returning Nevermore幽冥无归N/AN/AN/A
advancedThe admiral has attended banquets of glory, raising strong spirits with his comrades, toasting to the triumph of their ideals. He knows how to dress properly—a soldier's dress uniform suffices for most occasions, and finer robes have their uses too. His children sometimes helped straighten his collar—a spontaneous gesture.
But he has ridden through more dark nights than bright ones. The horse carries its rider, and the rider carries death. "At any cost," he once said, and so too said those who raised their cups at the banquet. His column moved in silence, passing through the gilded names in the Hall of Merit, leaving behind a trail of the fallen, before advancing toward the dark forest and the leopards, lions, and wolves that encircled it.
The general knows where he belongs. In the lightless place, a gate opens for him. But where do the soldiers belong?
A gatekeeper arrives at the gates of the underworld.他对光与暗都不陌生。
将军出席过荣耀的筵席,他和同袍一起举起烈酒,欢呼理念的胜利。他知晓何为得体的服装,大部分时候军人的礼服足以应对,有时更华美的衣袍也会派上用场。他的儿女们有时帮他整理衣领——一项自发的活动。
他也经历过暗夜中的骑行——比处于光中的时候更多。战马的背上驮着骑手,骑手的背上驮着死亡。“不惜一切代价”,他自己曾说,在筵席上祝酒的人们也这样说。他的队列无声地前行,他们从纪功廊上的金字间穿过,留下一串串牺牲的名字,而后他们向着幽暗的森林,以及环绕的豹、狮与狼行去。
将军清楚他的归处。在无光处,一扇门向他洞开。然而,士兵们的归处在哪里呢?
一位守门人,抵达了冥府的门前。N/AN/AN/A

want in life
if you dress for it.
—Edith Head




Default默认默認デフォルト기본
default
The admiral has attended banquets of glory, raising strong spirits with his comrades, toasting to the triumph of their ideals. He knows how to dress properly—a soldier's dress uniform suffices for most occasions, and finer robes have their uses too. His children sometimes helped straighten his collar—a spontaneous gesture.
But he has ridden through more dark nights than bright ones. The horse carries its rider, and the rider carries death. "At any cost," he once said, and so too said those who raised their cups at the banquet. His column moved in silence, passing through the gilded names in the Hall of Merit, leaving behind a trail of the fallen, before advancing toward the dark forest and the leopards, lions, and wolves that encircled it.
The general knows where he belongs. In the lightless place, a gate opens for him. But where do the soldiers belong?
A gatekeeper arrives at the gates of the underworld.他对光与暗都不陌生。
将军出席过荣耀的筵席,他和同袍一起举起烈酒,欢呼理念的胜利。他知晓何为得体的服装,大部分时候军人的礼服足以应对,有时更华美的衣袍也会派上用场。他的儿女们有时帮他整理衣领——一项自发的活动。
他也经历过暗夜中的骑行——比处于光中的时候更多。战马的背上驮着骑手,骑手的背上驮着死亡。“不惜一切代价”,他自己曾说,在筵席上祝酒的人们也这样说。他的队列无声地前行,他们从纪功廊上的金字间穿过,留下一串串牺牲的名字,而后他们向着幽暗的森林,以及环绕的豹、狮与狼行去。
将军清楚他的归处。在无光处,一扇门向他洞开。然而,士兵们的归处在哪里呢?
一位守门人,抵达了冥府的门前。N/AN/AN/A
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Psst — this bit hasn't been translated to your language yet, so I dug up another version for you!



































