1991 · Our Mind Is a Prison.

ENGLISH VIDEO
CHAPTER POSTER

Transcripts
Our story begins on the evening of March 22, 1991.
Trails:
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Clear the stage within 12 rounds
Enemy Info:
Defeat all enemies
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Enemy Info:
Rewards:
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Stage Rules:


[All]: Moxie can be pretty contagious.
After an Ultimate is cast, Moxie +1 for all allies.


[All]: Only Afflatus can breach the sturdiest shields.
When a character is attacked by enemies of a non-stronger Afflatus, DMG Taken from that attack -30%.
Enemy Info:
Rewards:
2,169 words
A ring that closes on itself? That is far from enough to define the essence of "fate."
Trails:
1,386 words
Excellent, everything is going according to plan. "Fate" will not reveal its hand—at least, for now.
Trails:
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 12 rounds
Stage Rules:


[Ally]: Moxie +1 when incantations are merged.


[All]: There is still glimmer before the dusk ends.
When a character ends a round with HP below 50%, gains a Shield with (Max HP x20%) HP and 1 stack of [Sturdiness] (only triggers 1 time for each character).
Enemy Info:
Rewards:
924 words
For a drifter, a stay behind an iron-barred window can feel like just another stretch of desert.
Trails:
2,070 words
A salute to a literary society born within a prison—no, a tribute to an impossible miracle.
Trails:
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Enemy Info:
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Enemy Info:
Rewards:
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Stage Rules:


[All]: AP +1.


[All]: The ritual has already begun.
When a character defeats a target, Moxie +1.
Enemy Info:
Rewards:
1,706 words
Metallic sheen, rippling water, and shadows that peer back from within the dim reflection.
Trails:
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Clear the stage within 12 rounds
Enemy Info:
Defeat all enemies
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Enemy Info:
Rewards:
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Stage Rules:


[Ally]: After casting an ultimate, suffer [Disconcert] for 2 rounds.


[All]: Every blessing has a reason.
DMG against targets with [Stats Down], [Neg Status] or [Control] statuses +30%.
Enemy Info:
Rewards:
2,962 words
Open your eyes to see the night. Close them to see the light.
Trails:
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Enemy Info:
Defeat all enemies
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Enemy Info:
Rewards:
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Clear the stage within 12 rounds
Stage Rules:


[All]: Afflatus is dancing in the air.
Attacks of the stronger Afflatus deal 20% more DMG.


[Enemy]: Let a surge of Moxie prepare you for combat.
Moxie +5 when a character enters battle.
Enemy Info:
Rewards:
1,680 words
Open it, reread it. Witness firsthand the events that transpired within the desert.
Trails:
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Enemy Info:
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Enemy Info:
Rewards:
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Clear the stage within 12 rounds
Stage Rules:


[All]: Only Afflatus can breach the sturdiest shields.
When a character is attacked by enemies of a non-stronger Afflatus, DMG Taken from that attack -30%.


[All]: Calamity always follows victory.
When a character has any [Stats Down], [Neg Status] and [Control] statuses, then DMG Taken -20%.
Enemy Info:
Rewards:
2,463 words
A silent and merciless order of ideals.
Trails:
2,111 words
The truth is, no one can truly bend "fate."
Trails:
2,397 words
The goddess delights in toying with the piety of her believers.
Trails:
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Clear the stage within 12 rounds
Stage Rules:


[Ally]: A small game that examines your luck.
Roll a dice every round. Different numbers cause different effects.
Enemy Info:
Defeat all enemies
Clear the stage within 12 rounds
Stage Rules:


[Ally]: A small game that examines your luck.
Roll a dice every round. Different numbers cause different effects.
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 12 rounds
Stage Rules:


[Ally]: A small game that examines your luck.
Roll a dice every round. Different numbers cause different effects.


[All]: AP +1.
Enemy Info:
Rewards:
1,957 words
What disrupted this era? What unraveled time? The shadow lurking in the ruins answers: madness.
Trails:
2,204 words
Within the corpse of the labyrinth's builder, he proclaims: it is and has always been perfect.
Trails:
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Enemy Info:
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Enemy Info:
Rewards:
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Stage Rules:


[All]: Sacrifices your Moxie.
Every time a character loses Moxie, dispels [Stats Down] and [Neg Status] statuses from the character.


[Enemy]: The war never ends.
Starts the round with 1 stack of [Aura of Exuberance Ⅰ].
Enemy Info:
Rewards:
1,654 words
Between two mirrors hangs a single object. One face, two faces ... cascading into the infinite.
Trails:
1,121 words
The mournful, the grotesque, the sum of self and self.
Trails:
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Enemy Info:
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Enemy Info:
Rewards:
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Stage Rules:


[All]: The only item of truth.
Mental DMG +20%.


[Enemy]: The ritual has already begun.
When a character defeats a target, Moxie +1.
Enemy Info:
Rewards:
2,141 words
She does not hesitate.
Trails:
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Enemy Info:
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Enemy Info:
Rewards:
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Stage Rules:


[Enemy]: The barriers of the mind are insurmountable.
Mental DMG Taken -30%.


[All]: A small leak will sink a great ship.
Attacks of the stronger Afflatus deal 20% more DMG.
Enemy Info:
Rewards:
1,811 words
Beneath the earth, those who were never granted marble nor memorials call out her name.
Trails:
2,276 words
A tiny boat adrift upon a sea of ideals, convinced it has hoisted its sail.
Trails:
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Enemy Info:
Defeat all enemies
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Enemy Info:
Rewards:
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Clear the stage within 12 rounds
Stage Rules:


[Enemy]: The clear spring flows within the log.
DMG Heal +10%.


[Enemy]: The lust for killing never ends.
When a character defeats a target, Moxie +2.
Enemy Info:
Rewards:
647 words
Dreams are the first and last dance partner of madness.
Trails:
1,190 words
As day breaks, the story ends where the ashes rest. In the end, the night is not eternal.
Trails:
1,560 words
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