
On this red soil, there once was a dawn that burned through the night.
It may fall silent, or it may be passed on through the cycles.
Is there ... a new bearer of the flame here?
ENGLISH VIDEO
Transcripts
A collision can spark the beginning of a story. It can also lead to a large medical bill.
Trails:
1,736 words
Let it be known, the best way to call on a neighbor has never been to climb the treetops and wait by her window late at night.
Trails:
1,204 words
When they saw the fluorescence in the forest, the flickering inspiration, the essence of the human soul, they shouted as loudly as they desired.
Trails:
Defeat all enemies
No ally dies when the stage is cleared.
Enemy Info:
Rewards:
Defeat all enemies
No ally dies when the stage is cleared.
Stage Rules:


[Enemy]: The war never ends.
Starts the round with 1 stack of [Aura of Exuberance Ⅰ].


[All]: Moxie can be pretty contagious.
After an Ultimate is cast, Moxie +1 for all allies.
Enemy Info:
3,369 words
A beautiful strike. These flames always hit their mark.
Trails:
Defeat all enemies
Clear the stage within 10 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 10 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 10 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 10 rounds
Stage Rules:


[Ally]: Afflatus is a cycle that never ceases.
Attacks against enemies of a weaker Afflatus enjoy Penetration Rate +30%.


[All]: The words of overconfidence and instigation shine like the sun in its heart.
When a character enters battle, Moxie +1.
Enemy Info:
1,832 words
Shake hands, nod. Welcome, my friend.
Trails:
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 12 rounds
Stage Rules:


[Enemy]: Only Afflatus can breach the sturdiest shields.
When a character is attacked by enemies of a non-stronger Afflatus, DMG Taken from that attack -30%.


[All]: Every blessing has a reason.
DMG against targets with [Stats Down], [Neg Status] or [Control] statuses +30%.
Enemy Info:
3,301 words
Fire leaps upon my skin. A blurry past, now clear as day. That is my true identity.
Trails:
Defeat all enemies
No ally dies when the stage is cleared.
Enemy Info:
Rewards:
Defeat all enemies
No ally dies when the stage is cleared.
Stage Rules:


[Enemy]: Let a surge of Moxie prepare you for combat.
Moxie +3 when a character enters battle.


[Ally]: The consequence of recklessness is danger.
Moxie +1 for the first character to take action; triggers up to 3 times per character.
Enemy Info:
2,775 words
Give the twentieth century a hug, my beautiful, fiery friend!
Trails:
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 12 rounds
Stage Rules:


[Enemy]: The words of overconfidence and instigation shine like the sun in its heart.
When a character enters battle, Moxie +1.


[Ally]: Sacrifices your Moxie.
Every time a character loses Moxie, dispels [Stats Down] and [Neg Status] statuses from the character.
Enemy Info:
1,977 words
Fortunately, we're a couple of expert firefighters.
Trails:
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 15 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 15 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 12 rounds
Stage Rules:


[All]: The words of overconfidence and instigation shine like the sun in its heart.
When a character enters battle, Moxie +1.


[Enemy]: Calamity always follows victory.
When a character has any [Stats Down], [Neg Status] and [Control] statuses, then DMG Taken -20%.
Enemy Info:
1,175 words
The light of reason shall one day shine upon the earth.
Trails:
Defeat all enemies
No ally dies when the stage is cleared.
Enemy Info:
Rewards:
Defeat all enemies
No ally dies when the stage is cleared.
Stage Rules:


[Enemy]: Only Afflatus can breach the sturdiest shields.
When a character is attacked by enemies of a non-stronger Afflatus, DMG Taken from that attack -30%.


[All]: Every blessing has a reason.
DMG against targets with [Stats Down], [Neg Status] or [Control] statuses +30%.
Enemy Info:
2,675 words
A delicious biscuit, adorned with snow-like sugar. This half is for you, and the other is for me. My friend... I miss you so much.
1,953 words
Beautiful, resplendent, and impossible to ignore. It might not fit perfectly, but we don't have any other choice.
Defeat all enemies
No ally dies when the stage is cleared.
Enemy Info:
Rewards:
Defeat all enemies
No ally dies when the stage is cleared.
Stage Rules:


[Enemy]: They're well-trained and more than vigilant.
Enemies gain [Control Immunity] when enter the stage.


[Enemy]: The only item of truth.
Mental DMG +20%.
Enemy Info:
1,748 words
A path paved with tears and penitence. This time, you still have a chance.
Defeat all enemies
No ally dies when the stage is cleared.
Enemy Info:
Rewards:
Defeat all enemies
No ally dies when the stage is cleared.
Stage Rules:


[All]: Every blessing has a reason.
DMG against targets with [Stats Down], [Neg Status] or [Control] statuses +30%.


[Enemy]: The only item of truth.
Mental DMG +20%.
Enemy Info:
1,851 words
Don't ever talk about any of my plans like that again! Promise me... Promise me, my love!
Defeat all enemies
Clear the stage within 15 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 15 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 15 rounds
Enemy Info:
Rewards:
Defeat Tongue of Deception
Clear the stage within 15 rounds
Stage Rules:


[All]: There is still glimmer before the dusk ends.
When a character ends a round with HP below 50%, gains a Shield with (Max HP x20%) HP and 1 stack of [Sturdiness] (only triggers 1 time for each character).


[Enemy]: The only item of truth.
Mental DMG +20%.
Enemy Info:
2,321 words
A warm flame adorned with honey-like tears. This half is for you, and this half is for me. My friend... I miss you so much.
Trails:
859 words
A doctor, a writer, a newsstand owner, a taxi driver, a high school math teacher, and a smelter.
1,439 words
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