
A street comedy born from countless tiny coincidences.
Soap bubble philosophy, wondrous gadgets, and thieves...
Who shall claim the golden grail?
ENGLISH VIDEO
Transcripts
In days like this, nothing is more important than security.
Trails:
Defeat all enemies
Clear the stage within 10 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage without using [Tuning]
Stage Rules:


[Ally]: The only item of truth.
Mental DMG +20%.


[All]: The clear spring flows within the log.
DMG Heal +10%.
Enemy Info:
1,505 words
The wet marks left by the bubble festival dry up and disappear under the sun, along with some strange encounters.
Defeat all enemies
Clear the stage within 10 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage without casting any [Healing] incantations
Stage Rules:


[Ally]: A wound that can't be stanched.
Healing Taken -50%.


[Enemy]: Only Afflatus can breach the sturdiest shields.
When a character is attacked by enemies of a non-stronger Afflatus, DMG Taken from that attack -30%.
Enemy Info:
1,816 words
The books, some alone time, the dog shampoo, and an appropriate amount of tolerance to humans.
Trails:
1,345 words
You see, everybody can be world-famous for 15 minutes.
Trails:
Defeat all enemies
No ally dies when the stage is cleared.
Enemy Info:
Rewards:
Defeat all enemies
No ally dies when the stage is cleared.
Enemy Info:
Rewards:
Defeat all enemies
No ally dies when the stage is cleared.
Enemy Info:
Rewards:
Defeat all enemies
End the battle with an ally's Ultimate.
Stage Rules:


[Enemy]: Only Afflatus can breach the sturdiest shields.
When a character is attacked by enemies of a non-stronger Afflatus, DMG Taken from that attack -30%.


[Enemy]: The war never ends.
Starts the round with 1 stack of [Aura of Exuberance Ⅰ].
Enemy Info:
1,150 words
She never cared to understand why "enough is enough."
Trails:
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage with average HP of all allies higher than 75%
Stage Rules:


[All]: Let a surge of Moxie prepare you for combat.
Moxie +3 when a character enters battle.


[All]: Fate never gives without taking.
Critical Rate +50% and Critical DMG -50%.
Enemy Info:
1,180 words
It all leads to the same answer.
Trails:
907 words
Taking turns in the maze ... We all have gone past the point of no return.
Trails:
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage without casting any [Debuff] incantations
Stage Rules:


[All]: Let a surge of Moxie prepare you for combat.
Moxie +5 when a character enters battle.


[All]: Sacrifices your Moxie.
Every time a character loses Moxie, dispels [Stats Down] and [Neg Status] statuses from the character.
Enemy Info:
1,351 words
Don't spend too much time on physical fights. We have our own things to do, don't we?
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage and cast at least 3 Ultimates within 1 round
Stage Rules:


[All]: Starts now, stays forever.
All [Stats Up], [Pos Status] and [Counter] +1 round.


[Ally]: Moxie never lasts. At the end of the round, if having not actively casted an incantation for the round, get Moxie -1.
Enemy Info:
1,324 words
She decides to change the tone. Things could be brighter, more exciting, like Rock n' Roll.
Trails:
Defeat all enemies
Clear the stage without death within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage without moving any incantations
Stage Rules:


[All]: Mineral and Star shall thrive.
ATK +10% and DMG Taken -15% for [Mineral] and [Star] characters.


[All]: A mighty tower can only be eroded by ants.
Deals 20% more DMG when attacking targets with a higher HP percentage.
Enemy Info:
595 words
Don't mention it. It's the least he can do.
1,282 words
One ticket for multiple shows, you don't get such a good bargain everyday.
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
End the stage with the final hit defeating at least 2 enemies
Stage Rules:


[Enemy]: They're well-trained and more than vigilant.
Enemies gain [Control Immunity] when enter the stage.


[All]: Every chanting is a dirge made at the expense of the future.
After casting an Ultimate, DMG Dealt -10% for the subsequent Ultimate.
Enemy Info:
1,198 words
The most ideal composition of this photo would be having a bubble gently landing on the muzzle of the loaded gun.
Trails:
Defeat all enemies
Clear the stage within 12 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 15 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 15 rounds
Enemy Info:
Rewards:
Defeat all enemies
End the stage with a 3-star incantation
Stage Rules:


[All]: Every blessing has a reason.
DMG against targets with [Stats Down], [Neg Status] or [Control] statuses +30%.


[All]: The ritual has already begun.
When a character defeats a target, Moxie +1.
Enemy Info:
882 words
That impulse, like radio wave, is untouchable yet real.
Trails:
Defeat all enemies
No ally dies when the stage is cleared.
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage without moving any incantations
Stage Rules:


[Enemy]: There is still glimmer before the dusk ends.
When a character ends a round with HP below 50%, gains a Shield with (Max HP x20%) HP and 1 stack of [Sturdiness] (only triggers 1 time for each character).


[All]: Plant and Beast shall thrive.
ATK +10% and DMG Taken -15% for [Plant] and [Beast] characters.
Enemy Info:
1,376 words
No need for investigation or deduction. Open your eyes and the truth is here.
Trails:
Defeat all enemies
Clear the stage within 15 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 15 rounds
Enemy Info:
Rewards:
Defeat all enemies
Clear the stage within 15 rounds
Enemy Info:
Rewards:
Defeat all enemies
End the battle with an ally's Ultimate.
Stage Rules:


[Enemy]: The words of overconfidence and instigation shine like the sun in its heart.
When a character enters battle, Moxie +1.


[All]: Afflatus is dancing in the air.
Attacks of the stronger Afflatus deal 20% more DMG.
Enemy Info:
1,015 words
Which way should we go at the crossroads, left or right? Which side do you call, heads or tails?
586 words
A farce, a victory and a celebration. When the dust has settled, the hero comes back to his sweet home.
Trails:
638 words
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